Imported the model, added the portal, started working on the cube materials
More material experiments.. not happy by far, but slowly getting there.
Pixels? More pixels! I added a cube full of dead pixels as a background.
I pixelated the smoke. That works much better already!
Iteration 9: the final result
Or at least as far as any result can ever be called final! Final enough for me, for now! The next project awaits!
Here's my recipe to create pixelated smoke. Put this on a plane, array that 10 times in a row, done! The snap modifier is the hidden gem here, snapping the smoke generating noise textures to fixed points in space, in effect pixelating them.
We did actually capture more than one shot, here's a random other one to exit this post :)