Sandworld
only of my early forays into the world of 3D! I had lots of fun, and I am happy with the result, but it is also nowhere near anything realistic.. yet
Sandworld
Model: Juriette
Tools used: Blender, Photoshop
Created: September 2019
Crafting notes
- The model was shot first. This might have been a poor decision. Next time I'll craft first. I had a vague idea of what I wanted during the shoot, and set the lights up for that. While designing the scene I discovered that didn't actually match anymore, and I had to improvise a bit to make it match as close as possible.
- Take more time to do the cutout. I hate that part, as it is tedious and boring, but it's important.
- I've crafted the dunes out of a square with some subdivisions and the sculpting tools in Blender
- The crates and ship were predefined 3D assets from kitbash3d I couldn't not use or this.
- The sand layer bugged me the most. I think I re-rendered it 3 times with different settings -- with displacement, without, more and less pronounced normal shading etc -- and then mashed those together in photoshop.
- Final render took about an hour of rendering in Cycles at 6000x3000, 400samples, on GPU+CPU
Sandworld - iteration 4

one of the very first renders were everything came together. The model and ship are there, but there's no texturing on the ground yet. The box is for size.
Sandworld - iteration 6

I reshaped the sand dunes and randomly playing with their texture settings. I kinda liked this look, but it's not the visuals I intended to get. I drowned the box by accident.
Sandworld - Iteration 7

much beteter! This is getting close to the look I was aiming for. It needs more details though!
Sandworld - Iteration 9

close! The ground texture is much too pronounced in this version still... let's lessen that a bit!
Sandworld - final result
