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Stranded - end resultStranded - step 2: add buildings

Stranded - step 1: create floor.

I created the "floor". This was a single (subdivided) plane with a complicated shader that yielded colors and displacements. Later on I had to bake the displacement though, as you cannot easily have particles generating from the displaced points (they start on the plane without displacement)

Stranded - step 1: create floor.
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